AI Insights · Timothy · July 2024
Top 5 iOS Hack and Slash Apps in the Netherlands Q2 2024
Explore the performance metrics of the top 5 hack and slash apps on iOS in the Netherlands for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 hack and slash apps on the iOS platform in the Netherlands showed varied performance trends across downloads, revenue, and weekly active users. Here's a detailed look at the data collected by Sensor Tower.
Solo Leveling: Arise from Netmarble Corporation had a notable revenue peak at the beginning of May with approximately $16K, but it experienced a steady decline throughout the quarter, ending June with around $5.9K. Downloads started strong at nearly 8K in the first week of May but dropped significantly to about 1.2K by the end of June. Despite the decline in downloads, weekly active users saw an increase, growing from roughly 7.7K in early May to over 10K by the end of June.
Hades - NETFLIX by Netflix, Inc. showed minimal revenue throughout the quarter. Downloads were relatively low, beginning at 371 in early April and gradually decreasing to 175 by the end of June. Weekly active users also saw a decline, starting at about 1.9K at the beginning of April and dropping to approximately 1.3K by the end of June.
Disney Mirrorverse from Kabam Games, Inc. had modest revenue figures, peaking at $142 in mid-June. Downloads remained quite low, ranging from 17 to 54 throughout the quarter. Weekly active users experienced fluctuations, starting at 860 in early April and peaking at 1011 in mid-June, before dropping to 822 by the end of June.
Shadow Hunter: Lost Worlds by ENIGMA SOFTWARE JOINT STOCK COMPANY saw its revenue peak at $334 in mid-June, with a notable increase from previous weeks. Downloads were minimal but showed a slight increase towards the end of the quarter, reaching 41 by the end of June. Weekly active users remained relatively stable, fluctuating between 460 and 503 throughout the quarter.
FAIRY TAIL: Fierce Fight by Skyline Games had a revenue high of $578 in early April but saw a substantial decline, ending the quarter at $46. Downloads were very low, starting at 154 in early April and dropping to zero in several weeks throughout the quarter. Weekly active users also declined, starting at 186 in early April and dropping to 76 by the end of June.
For more detailed insights and analytics on app performance, visit Sensor Tower.